Showing posts with label character creation. Show all posts
Showing posts with label character creation. Show all posts

Thursday, 13 June 2013

One Video Game, One Voice Actor, 12 Characters, can it work?



Potential video game developer clients often ask me what my voice acting USP is, (USP = unique selling point), well that's easy, my highly versatile voice allows me to play a whole host of distinct character voices in the same project, saving them valuable time and money, instead of auditioning and selecting scores of voice actors and then going through the logistical minefield of getting them all to work in harmony together they can have all their prototype voices from just one actor, me

 Couple this with my background in character acting & comedy writing and I become much more than just a voice actor, more than merely voices I am able to help games developers to create characters, give them unique personalities and truly bring the narrative of the game to life





You can download and play this awesome new game on steam early access

Have fun !

Monday, 3 June 2013

Games Foundry: Folk Tale Blog: Storytelling In Folk Tale


Games Foundry: Folk Tale Blog: Storytelling In Folk Tale: by Simon Dean, Project Lead Folk Tale



The blog post above highlights how my voice acting of all the characters in a new video game helped to storyboard the development of this brand new, groundbreaking game and build the overall narrative during its development stages

As a business proposition for video game developers, the versatility of my wide ranging voice acting combined with my character comedy skills & background is second to none and a far more cohesive and efficient route than hiring and coordinating a team of disparate voiceover artists

For the scratch audio development I provided voice acting and character development services for ALL the games characters, including a somewhat pythonesque pepper pot female voice and anthropomorphic animal roles (a foul mouthed parrot which later became more of an owl)

Other voice actors were rightly brought in at later stage of the games development to give variety to the roles but I'm still proud to be the voice of the Narrator / advisor, principle hero character Bernard, some very street / chav goblin yoot and of course the villainous slave master Urzal in the game you can play today

In the words of Project Lead Simon Dean


"With the script signed off, I contacted Sean Ruttledge, a UK comedian with whom I'd previously worked. Sean convinced me he could bring enough variety to the voices to get the job done for a prototype. Sean's early voice development and recordings really helped flesh out the characters, and proved an essential resource for Tom our animator to work against. Scratch voice audio is definitely something we'll do going forward.





Tom set to work animating the characters against Sean's lines, doing his best to translate the voice acting into waving arms and nodding heads. Working without scenes he'd render out video clips with proposed camera angles for us to review and iterate on."


All in all a highly enjoyable process, check out my Folk Tale character voice acting showreel below, believe it or not every voice you hear in this is performed by me, even the ones having conversations with each other, and hey! if you need a single voice actor with over 9000 voices for your video game development  project I look forward to more of this kind of work in the future, call me



Folk Tale is an awesome RPG / GOD / RTS / Sandbox game now selling like hot cakes in Alpha release, but don't take my word for it, get it on steam today



Tuesday, 10 January 2012

Video Game Character Voice Actor - James Mason Impression

OK so I've just had an exciting gig doing voiceovers for multiple characters in the same video game, I was pretty confident with nearly all of them, Scottish, Cockney, Street Yoot, Movie Trailer Guy (Don LaFontaine) Yorkshire, Deep South USA, West Country, a parrot voice LOL a female (Python pepper pot) Mexican wrestler, Camp Old Wizard....all well within my comfort zone, they also needed a James Mason Impression and I have to admit that I struggled for some time to get his voice right and couldn't quite work out why, I kept sounding more like Prince Charles who has a very similar manner of speaking, I tried hard to drift out of the Prince Charles Zone and in doing so I drifted into Tim Shishodia territory, Tim is a lovely man and a rising star of the London stand-up comedy circuit, he won a few major competitions and was New Comedian of the year in 2010, here's a video of him performing at the awesome TNT Comedy Club when I was MC'ing there, his hilarious stage persona has quite a hint of James Mason in the voice at times



Oddly enough I find it easier to learn a new voice not by listening to the subject themselves but by listening to an impressionist mimicking them, I could barely find any inspiration on this front either, I watched a couple of old James Mason movies, his voice was very rich and he had quite a range, I struggled to find many videos of decent impressions of him though, there were only two half decent examples on Youtube who's attempts I would say bettered my own by only a tiny margin

Interestingly I found an Eddie Izzard routine where he uses Mason's voice as the voice of God, I was comforted that Izzard can't do a better Mason than me and he's mega successful ; o )





So, after sweating on it for quite some time I think I managed a noble attempt in the end, I won't be adding it to my voice reel as it's not as awesome as I'd like it to be, the client feedback has not mentioned it and I can rest in the knowledge that my effort, whilst a slight disappointment to me personally is better than Eddie Izzard's and certainly in the top 3 James Mason impressions I can find on the tubes

UPDATE June 2013 the game in question has now been pre-released in alpha mode so I'm permitted to talk about the voice acting and character development I did during the earlier stages of this video games development, I voiced all the character roles helping to develop an audio story board, flesh out the characters and build the narrative, below is the video showing a prototype cut scene from the development stage where I voice all the characters, a miner (South Yorkshire accent) Lumberjack (Deep South USA accent) Bernard, the games protagonist (Gruff cockney gangster a la Ray Winstone or Bob Hoskins) and Stone Mason (James Mason impression) The clip contains an interview with Games Foundry's project lead Simon Dean who speaks very highly of my talents, bless him





You can download and play this awesome new game on steam early access